As a passionate gamer who has been riding the wave of indie hits for years, I have to say, the metroidvania scene has been feeling a bit... samey lately. Ever since Hollow Knight set the gold standard, it feels like every other game is trying to be the next big thing in a crowded room. But let me tell you, from everything I've seen, MIO: Memories in Orbit is shaping up to be the real deal, a game that might just break the mold when it launches on January 20, 2026, and hits Xbox Game Pass day one. It's got that certain je ne sais quoi that makes you sit up and pay attention.

Okay, let's address the elephant in the room first. Yeah, the Hollow Knight comparison is an obvious one to make. But for me, MIO evokes more of that Ori and the Blind Forest vibe – it's all about that audiovisual punch and buttery-smooth platforming. The art style is, in a word, breathtaking. Developed by Douze Diximes, the folks behind Shady Part of Me, this game uses a hand-drawn, comic-book aesthetic that feels inspired by the legendary Moebius, but with its own unique flavor. We're talking a beautiful blend of pastel colors, super smooth animations, heavy black lines, and some of the most inventive robot designs I've seen. It's not just a pretty face, though; the devs are promising a full package with compelling storytelling, combat, and classic metroidvania exploration. That's a tall order, but I'm cautiously optimistic.
The Story: A Classic Trope with a Robotic Twist 👾
You play as MIO, a robot who wakes up on a massive, derelict spaceship called the Vessel with a serious case of memory wipe. The place has suffered a mysterious blackout, and its systems are kaput. Your mission? Navigate this bizarre vessel, power up its mechanical inhabitants, and piece together the truth about your past and the ship's fate.
Now, I'll be straight with you – the amnesiac protagonist is a bit of a gaming cliché. It's a narrative crutch that's been used a million times to make exposition easier and forge a connection with the player. But here's the kicker: Douze Diximes has described MIO's past as "tragic," suggesting these reveals will have real emotional weight. Setting the whole story in a far-future, all-robot world opens up some fascinating possibilities for philosophical commentary and subversive lore. It could be a real home run for world-building if they nail it.
The Core Gameplay: Flow State and Frustration?
From all the early previews I've devoured, one aspect of MIO consistently steals the spotlight: traversal. The game features low-gravity environments with layered obstacles, creating a movement sandbox that's meant to be both forgiving and deliberately disorienting. The goal is to achieve a flow state by chaining together abilities like gliding, wall-running, and using a grapple hook. Think Celeste meets a zero-G playground.
| Praised Aspect | Potential Pain Point |
|---|---|
| Stylish, smooth animation | Awkwardly slow base movement speed |
| Innovative low-gravity traversal | Inconsistent grapple-hook grip recognition |
| Potential for high-skill movement combos | "Soulslike" difficulty may not be for everyone |
The devs themselves have name-dropped Hollow Knight, Celeste, and Dead Cells as comparisons, and they aren't shy about the game's difficulty. They've straight-up said death will be a regular part of the experience, leaning into those quasi-soulslike influences. That's a bold move, and it'll be a make-or-break moment for many players. Some previewers have already flagged the slow base movement speed and grapple hook jankiness as potential frustrations. Here's hoping they iron those kinks out before launch!
What Could Make MIO Stand Out
Beyond the stunning looks and tough-as-nails gameplay, MIO is packing some unique systems that have me intrigued. The big one is the Modifiers system. This has been compared by multiple folks to Nier: Automata's Plug-In Chips. The gist is that you can sacrifice core features – like seeing enemy health bars – to gain extra bandwidth for your abilities. It's a high-risk, high-reward trade-off that could allow for some seriously deep player customization and replayability.
Combine that with:
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Mechanically interesting boss designs (fingers crossed!).
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Tailor-made action set pieces.
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That ever-inspiring, one-of-a-kind art style.
Douze Diximes believes this combo will make MIO a game worth sinking your teeth into, even for metroidvania veterans who feel they've seen it all. I'm inclined to believe them. In a genre that can sometimes feel like it's going through the motions, MIO: Memories in Orbit looks like it's bringing fresh ideas, a stunning visual identity, and a serious challenge to the table. January 2026 can't come soon enough – this is one cosmic mystery I'm ready to dive into headfirst. 🤖✨
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